E3 2016 [The Bible Scale, Day 2]: Love is a…

E3 2016 [The Bible Scale, Day 2]: Love is a…

In today’s special #E32016 Edition of The Bible Scale, GHG ranks the games focused and played on Day Two (Wednesday).

Enjoy!



4.75 Bibles.

 

"Saint" Patrick Obloy @OffTheGeekEnd

“Saint” Patrick Obloy
@OffTheGeekEnd

BATTLEFIELD 1 (DICE/EA – PS4, X1, PC – October 21) – With EA separated from the main E3 show, they granted people the opportunity to visit their own venue right next door and experience new hot titles arriving this year. Among them was Battlefield 1, and visitors were given a treat of more information about the game and a chance to go hands on with the new World War 1 shooter.

Initially, we were brought into a room and shown a video (sorry, no pictures or recording allowed) that explained the gameplay and new features of this latest release in the series. Of course we are seeing the return of 5-person squads, vehicular combat, class loadouts and weapon customization.

(cont.) One new feature to the series is a weather system, which was quite amazing to experience. We played a 32 vs. 32 conquest mission, and among my respawns I played as the “scout” class, which equips you with a bolt-action rifle with scope, M1911 pistol, shovel, gas mask, etc. I made many successful sniper shots, helping my team capture and hold points, but when the weather made a sudden change and the fog rolled in, I was left holding my pistol hoping to see the enemy before they saw me. I managed to defend against 1 or 2 attacks, but eventually was laid to rest by a shovel to the head. Yes, Mother Nature can definitely change the tide and your team’s strategy.

Another feature they stressed was the battle blimp. When the game is nearing the end, this monster appears to help the losing team give one last effort to turn the tables and win. As crazy as this sounds, it’s not an instant win situation; the “Bad Year Blimp” doesn’t move very fast, and requires teammates to man the guns and shoot down any oncoming attacks while you steer the behemoth and drop bombs to clear the field.

(cont.) While the game was a blast to play, there’s one thing I found wanting that will hopefully be fixed before release: Class customization works well and wasn’t cluttered, but the lack of gun description or a picture did make choosing the proper weapons and tools a bit tougher. If you know your World War 1 guns and kits you’ll be fine; but the rest of us will have to do some guess-work or do some Googling before its release.

All that aside, the game is everything we love about Battlefield in a new–or would that be old?–time period. Controls are smooth and feels familiar, graphics look excellent, and, overall, a great experience. This saint is definitely sold on the game when it arrives this fall, and is excited to battle it out in the beta that is supposedly dropping before release!



4.25 Bibles.

 

 

 

 

 

 

 

 

"The Traveling Nerd" Lance Paul @lance_paul

“The Traveling Nerd” Lance Paul
@lance_paul

CALL OF DUTY: INFINITE WARFARE (Infinity Ward/Activision – PS4, X1, PC – November 4) – Allow me to begin by saying that I was not a fan of Call of Duty: Black Ops III, as I felt it was a bit repetitive and stagnant about halfway through. From the footage I witnessed at E3 of Infinite Warfare, however, the series appears to wipe the slate clean.

The new direction was equal parts CoD of old (old meaning good), Star Wars: Battlefront and touches of Mass Effect. Developer Infinity Ward has left the terrorist streets of the last decade and has moved to a sci-fi future where humans have settled most of the galaxy and are at war with rival evil colonists called the Settlement Defense Front–or.. those darn “Space Nazi’s!”, as Art Director Brian Horton likes to call them.

Stepping away from rogue agents and terror cells might be the smartest move CoD has done in years, especially in the current political climate of recent real-world attacks. Call of Duty has always been an open playing book for how to attack real world locations, so switching to battles less loosely connected to reality is looking the better play.

The behind-closed-door footage starts in Zurich, Switzerland but soon moves to space as your T-Fighter lands to scoop you up. Then, the action really kicks in: you take part in an intergalactic space dog fight, attempting to land on a rival battle cruiser, all the while vacating your ship to fight in zero G’s. Never thought I’d say this today, but Infinite Warfare had me on the edge of my seat throughout the whole demo.

 

Note: Bible score is leveled on a 1-5 scale, based on how we felt about the E3 video and/or demo impressions of the game. Subject to change upon release.

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